Avatars of Story

by
Format: Paperback
Pub. Date: 2006-08-02
Publisher(s): Univ of Minnesota Pr
List Price: $20.00

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Summary

Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. InAvatars of Story,Marie-Laure Ryan moves beyond literary works to examine electronic narrative forms. By grappling with semiotic media other than language and technology other than print, she reveals how digital media convey meaning and create stories. Ryan begins by considering texts such as a 1989 CubsGiants baseball broadcast, the reality television showSurvivor,and the filmThe Truman Show.She then expands her investigation into new media: computer games such asEverQuestandSuper Mario Bros.,software-driven hypertext fiction such as the GPS-based314 North 118 West,andFaccedil;ade,a multimedia, AI-supported project in interactive drama. In doing so, Ryan distinguishes a spectrum of narrative modes, such as utilitarian, illustrative, indeterminate, and metaphorical. Ultimately, Ryan stresses the difficulty of reconciling narrativity with interactivity and anticipates the time when media will provide new ways to experience stories or even permanently alter what is recognized as story. Marie-Laure Ryan is an independent scholar and the author of, most recently,Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.

Table of Contents

Acknowledgments ix
Introduction xi
I. Narrative in Old Media
1. Narrative, Media, and Modes
3(28)
2. Drawing and Transgressing Fictional Boundaries
31(28)
3. Narrative in Fake and Real Reality TV
59(19)
4. Narrative in Real Time
78(19)
II. Narrative in New Media
5. Toward an Interactive Narratology
97(29)
6. Interactive Fiction and Storyspace Hypertext
126(22)
7. Web-Based Narrative, Multimedia, and Interactive Drama
148(33)
8. Computer Games as Narrative
181(23)
9. Metaleptic Machines
204(27)
Notes 231(18)
Bibliography 249(16)
Index 265

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