Beyond the Supernatural Rpg

by ; ;
Edition: 2nd
Format: Paperback
Pub. Date: 2006-04-01
Publisher(s): Palladium Books
List Price: $24.95

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Table of Contents

The Back Story
7(1)
Reality Check
7(1)
The Setting
8(5)
The Secret World of the Supernatural
12(1)
The Secret War
13(2)
The Supernatural Enemy
15(5)
Haunters and Pranksters
15(1)
Supernatural Predators
16(1)
Demonic Servants
16(1)
Ancient Evil
16(1)
Alien Intelligences
16(1)
The Human Enemy
16(1)
No Tangible Proof
17(2)
Vanishing Evidence
19(1)
Secrecy
20(4)
Fight or Flight Response
20(1)
The enemies among us
21(1)
The Authorities & the Supernatural
22(1)
Evil Science
22(2)
The Characters
24(2)
Game Designer Notes
24(2)
The Psychic World
26(4)
Potential Psychic Energy (P.P.E.)
27(3)
P.P.E. & Psychics
29(1)
Inner Strength Points
29(1)
Proximity Equals Power
30(4)
When I.S.P. Power Boosts Come into Play
31(3)
Using the I.S.P. Multipliers
32(1)
An Example
32(2)
Psychic Character Classes (P.C.C.s)
34(1)
Autistic Psychic Savant P.C.C.
34(4)
Special P.C.C. Abilities
36(1)
Autistic Defensive Trance
36(1)
Psychic Bloodhound
36(1)
God's Wrath
37(1)
The Diviner P.C.C.
38(5)
The Power of the Diviner
39(4)
Psychic Dowsing
39(1)
Reading Signs
40(1)
Palm Reading
41(1)
Touch Conveyance
42(1)
See Aura of the Supernatural
42(1)
See Aura of Magic
42(1)
Fire Walker P.C.C.
43(3)
Special P.C.C. Pyrokinetic Abilities
44(1)
Fire Awareness
44(1)
Resistant to Fire
45(1)
Genius or Natural P.C.C.
46(5)
Special Abilities
47(1)
Genius
47(1)
Natural Athlete
48(3)
Ghost Hunter P.C.C.
51(3)
Special P.C.C. Abilities
51(1)
Intuitive Combat
51(2)
Special Weapons and Equipment
53(1)
Latent Psychic P.C.C.
54(4)
Outlook & Orientation
55(2)
Special P.C.C. Abilities & Bonuses
57(1)
Nega-Psychic P.C.C.
58(6)
Special P.C.C. Anti-Psychic Abilities
60(1)
Mind Block Auto-Defense
60(1)
Psychic and Paranormal Disruptor
60(1)
The Skeptic's Viewpoint
61(3)
Ordinary People
64(5)
Reason for Involvement with the Paranormal
66(1)
P.P.E. Note about Children (Ages 2-12)
67(2)
Parapsychologist P.C.C.
69(4)
Special P.C.C. Abilities
70(1)
Keen Perception
70(1)
Leads a Paranormal Research Team
71(1)
Status with Sponsoring Organization
72(1)
The Psychic Parapsychologist
73(1)
Physical Psychic P.C.C.
73(4)
Special P.C.C. Abilities
74(1)
Summon Supernatural Strength
75(2)
Psi-Mechanic P.C.C.
77(3)
Building Psi-Devices
78(2)
Psychic Healer P.C.C.
80(2)
Special Healer P.C.C. Abilities
80(2)
Psychic Medium P.C.C.
82(7)
The Spirit Guide
83(2)
Special P.C.C. Abilities
85(4)
Auditory Reading
86(1)
Olfactory Symbols & Omens
86(1)
Spirit Strike
87(2)
Psychic Sensitive P.C.C.
89(3)
Special P.C.C. Abilities
90(1)
Opening Oneself to the Supernatural
90(2)
Psionic Descriptions
92(37)
Fire Walker Pyrokinetic Abilities
93(5)
Set Supernatural Ablaze
96(2)
Healing Abilities
98(5)
Exorcism
99(2)
Meditation, Advanced
101(2)
Machine Abilities/Psi-Mechanic Psionics
103(4)
Telemechanics
105(2)
Physical Psionics
107(9)
Demon Punch
108(2)
Electrokinesis
110(1)
Hydrokinesis
111(3)
Telekinesis
114(2)
Sensitive Psionics
116(13)
Clairvoyance
117(6)
Precognition
123(4)
Telepathy
127(2)
Game Rules
129(3)
How to Role-Play
129(1)
What You Need to Play
130(2)
Game Terms
130(2)
Character Creation
132(1)
Step 1: The Eight Attributes
132(3)
Attribute Bonus Chart
133(1)
Speed Chart
133(1)
Attributes Beyond 30
133(1)
Supernatural Strength & Damage
134(1)
Weight & Movement
135(1)
Step 2: Hit Points & S.D.C.
135(2)
Physical S.D.C.
135(1)
Hit Points
136(1)
Blood Loss Damage
136(1)
Determining Hit Points
136(1)
S.D.C. Type Two: Objects
136(1)
Recovery of Hit Points & S.D.C.
137(1)
Surviving Coma and Death
137(1)
Step 3: Selecting a P.C.C.
137(2)
Some Things to Remember
138(1)
Step 4: Selecting Psychic Abilities
139(1)
Step 5: Choosing an Occupation & Skills
139(1)
Step 6: Picking and Alignment
139(3)
Good Alignments
139(1)
Selfish Alignments
140(1)
Evil Alignments
141(1)
Step 7: Character Advancement
142(5)
Game Designer Notes
142(3)
Experience Points & Their Application
145(1)
Experience Points Award Table
145(1)
P.C.C. Experience Tables
146(1)
Step 8: Rounding out the Character
147(3)
Family History with the Paranormal
149(1)
Reason for Paranormal Investigation
149(1)
Outlook on Being Psychic
150(1)
Insanity
150(8)
How Insanity Works in BTS-2
150(2)
Trauma
152(1)
Insanity Tables
152(6)
Random Insanity Table
152(1)
Affective Disorders Table
153(1)
Neurosis Table
153(1)
Psychosis Table
154(2)
Phobia Table
156(1)
Obsession Table
156(1)
Addiction
157(1)
Combat Rules
158(6)
Combat Sequence
159(2)
Combat Terms & Moves
161(3)
Hand to Hand Combat
164(2)
Ranged Combat
166(2)
No Weapon Proficiency
166(1)
Weapon Modifiers & Penalties
167(1)
Weapons and the Player Characters
168(1)
Psychic Combat
168(3)
Horror Factor
169(1)
Perception Rolls
170(1)
Animal Psionic Abilities
171(1)
Skill Rules
171(4)
Selecting Skills
172(1)
Common Skills
172(1)
Occupational Skills
172(1)
Elective Skills
173(1)
Secondary Skills
173(1)
Skill Bonuses
173(1)
Skill Penalties
174(1)
Using Psychic Abilities on the Job
174(1)
Occupations & Skills
175(19)
Alphabetical Listing of Occupations
175(19)
Athlete
178(4)
Criminal
182(2)
Espionage Agent
184(1)
Journalist/Reporter
185(3)
Police
188(1)
Private Investigator
189(1)
Psychic Investigator
190(1)
Psychic Professional
191(1)
Skeptic/Debunker
192(2)
Skills List
194(2)
Skill Descriptions
196(22)
Communication Skills
196(1)
Domestic Skills
197(1)
Electrical Skills
198(1)
Espionage Skills
198(2)
Horsemanship Skills
200(1)
Mechanical Skills
201(1)
Medical Skills
202(1)
Parapsychology
203(1)
Military Skills
203(1)
Paranormal Studies
204(2)
Physical Skills
206(2)
Rogue Skills
208(1)
Science Skills
209(1)
Technical Skills
210(2)
Appraise Antiques
210(1)
Meditation
211(1)
Transportation Skills
212(1)
Weapon Proficiencies
213(3)
W.P. Ancient Weapons
213(2)
W.P. Modern Weapons
215(1)
Wilderness Skills
216(2)
Character Sheets
218(2)
The Lazlo Society
220(6)
The Lazlo Agency
222(4)
Monsters
226

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