
Computer Graphics and Animation
by Kalbag, Asha; Punter, Russell; Punter, Russell; Wheatley, Michael; Brewer, Merrick; Allman, HowardRent Textbook
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Summary
Table of Contents
Computer graphics | p. 2 |
Painting pictures on screen | p. 4 |
Useful tools | p. 6 |
Working with selections | p. 8 |
Cutting and pasting | p. 10 |
Transforming your pictures | p. 11 |
Using colors | p. 12 |
Storing pictures | p. 14 |
Pictures from objects | p. 16 |
Drawing skills | p. 18 |
Putting pictures into a computer | p. 20 |
Using a scanner | p. 22 |
Manipulating photographs | p. 24 |
Magic tricks | p. 26 |
Filters | p. 28 |
Printing your pictures | p. 30 |
Importing and exporting graphics | p. 32 |
Graphics on screen | p. 34 |
Computer animation | p. 36 |
Creating your own animations | p. 38 |
Morphing | p. 40 |
Working with video | p. 42 |
Special effects | p. 44 |
3-D graphics | p. 46 |
3-D modeling | p. 48 |
Adding realism | p. 50 |
Animating 3-D models | p. 52 |
Animated special effects | p. 54 |
Computer environments | p. 56 |
Mathematical pictures | p. 57 |
Graphics for games | p. 58 |
Virtual Reality | p. 60 |
Using Virtual Reality | p. 62 |
Using graphics in medicine | p. 64 |
Displaying graphics | p. 66 |
Changing your display | p. 68 |
Obtaining software | p. 70 |
Index | p. 71 |
Acknowledgements | p. 72 |
Table of Contents provided by Syndetics. All Rights Reserved. |
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