
From Barbie® to Mortal Kombat Gender and Computer Games
by Cassell, Justine; Jenkins, HenryBuy New
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Summary
Author Biography
Henry Jenkins is Provost's Professor of Communication, Journalism and Cinematic Arts at the Annenberg School for Communication, University of Southern California. He is the coeditor of From Barbie to Mortal Kombat: Gender and Computer Games (MIT Press, 1998).
Table of Contents
Acknowledgments | |
About the Authors | |
The Girls' Games Movement | |
Chess For Girls? Feminism and Computer Games | |
Chess for Girls: A Parable for Our Times | |
What Do We Mean by Gender? | |
What Do We Mean by Computer Games? | |
The Facts (and Ramifications) of Girls Differential Use of Computer Games | |
Why Are Things Changing Now? A New Market, A New Entrepreneurial Feminism | |
Computer Games to Change Gender Relations, or to Satisfy the Girls Market? | |
Computer Games for Girls (Whatever Girls Are) | |
New Computer Games for Girls, or a New Look at the Old Games | |
Conclusion | |
Notes | |
References | |
Computer Games for Girls: What Makes Them Play? | |
Background | |
Why Did Barbie Fashion Designer Succeed?: Features That Attract Girls | |
Barbie Fashion Designer and Other Barbie Software Titles | |
Violent Action: A Barrier for Girls | |
Violent Action in Computer Games | |
Violent Action in Play and Television | |
How Has the Software/Game Industry Responded to Concerns That Aggressive Content Is Not Appealing to... | |
Application to Barbie Fashion Designer | |
Game Genres and Game Themes | |
Genres and Themes in Computer Games | |
Genres and Themes in Girls Other Activities | |
Application to Software for Girls | |
Application to Barbie Fashion Designer | |
Microworlds | |
Computer Game Worlds | |
Microworlds in Other Domains | |
Application to Computer Software for Girls | |
Application to Barbie Fashion Designer | |
Barbie Fashion Designer as a Tool Program | |
Characters | |
Characters in Computer Games | |
Characters in Other Kinds of Play | |
Application to Software Design for Girls and Barbie Fashion Designer | |
Barbie Fashion Designer Goes One Step Further | |
Modes of Interaction | |
Interacting With Computers | |
Application to Barbie Fashion Designer | |
Gender Stereotypes | |
Is Barbie Fashion Designer a Game? | |
What Works? | |
Girls Games versus Androgynous Games | |
Conclusion | |
Notes | |
References | |
Girl Games and Technological Desire | |
Gender and Technological Desire | |
Implications for the Design of Girl Games | |
References | |
Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences | |
Introduction | |
Review of Research | |
Research Context and Methodology | |
Results | |
Game Genres | |
Game Worlds | |
Development of Game Characters | |
Design of Game Feedback | |
Design of Game Narrative | |
Discussion | |
Conclusions | |
Notes | |
References | |
Interviews | |
An Interview | |
An Interview | |
An Interview | |
Interviews | |
An Interview | |
An Interview | |
Rethinking the Girls' Games Movement | |
Retooling Play: Dystopia, Dysphoria, and Difference | |
Playing with Gender: What Does a Woman Want? | |
Dysphoria | |
Conclusion | |
Dystopia | |
Differences | |
Notes | |
References | |
"Complete Freedom of Movement": Video Games as Gendered Play Spaces | |
A Tale of Two Childhoods | |
Moving Beyond Home Base: Why Physical Spaces Matter | |
Putting Boy Culture Back in the Home | |
Gendered Games/Gendered Books: Toward a Cultural Geography of Imaginary Spaces | |
Adventure Islands: Boy Space | |
Secret Gardens: Girl Space | |
The Play Town: Another Space for Girls? | |
Conclusion: Toward a Gender-Neutral Play Space? | |
References | |
Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach | |
What Girls Really Want and Who They Really Are | |
What Is a Feminist Approach? | |
What Is Feminist Pedagogy? | |
What Is Feminist Software Design? | |
What Is Storytelling and What Function Does it Serve? | |
Raising Ones Voice | |
What Has Computer Storytelling Been? | |
What Could Interactive Storytelling Be: Storytelling Systems Built on Feminist Principles | |
Renga | |
Rosebud | |
SAGE | |
Possible Objections | |
Conclusions | |
Notes | |
References | |
Voices from the Combat Zone: Game Grrlz Talk Back | |
But . . . Girls Dont Do THAT! | |
Grrls & Gaming on ABC News | |
This Girl Wants Games | |
Why GameGirlz? | |
The Image of a Female Gamer | |
Lara Croft, Female Enemy Number One? | |
Where Do Girls Fit in the Gaming Scene? | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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