
Interaction Design: Beyond Human - Computer Interaction, 3rd Edition
by Yvonne Rogers (Open University); Helen Sharp (Open University); Jenny Preece (University of Maryland)Buy Used
Rent Textbook
New Textbook
We're Sorry
Sold Out
eTextbook
We're Sorry
Not Available
How Marketplace Works:
- This item is offered by an independent seller and not shipped from our warehouse
- Item details like edition and cover design may differ from our description; see seller's comments before ordering.
- Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
- Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
- Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.
Summary
Table of Contents
What is interaction design? | |
Introduction | |
Good and poor design | |
What is interaction design? | |
The user experience | |
The process of interaction design | |
Interaction design and the user experience | |
Understanding and conceptualizing interaction | |
Introduction | |
Understanding the problem space and conceptualizing design | |
Conceptual models | |
Interface metaphors | |
Interaction types | |
Paradigms, theories, models, and frameworks | |
Cognitive aspects | |
Introduction | |
What is cognition? | |
Cognitive frameworks | |
Social interaction | |
Introduction | |
Being social | |
Face-to-face conversations | |
Remote conversations | |
Telepresence | |
Co-presence | |
Emergent social phenomena | |
Emotional interaction | |
Introduction | |
Emotions and the user experience | |
Expressive interfaces | |
Frustrating interfaces | |
Persuasive technologies and behavioural change | |
Anthropomorphism and zoomorphism | |
Models of emotion | |
Interfaces | |
Introduction | |
Interface types | |
Natural user interfaces | |
Which interface? | |
Data gathering | |
Introduction | |
Five key issues | |
Data recording | |
Interviews | |
Questionnaires | |
Observation | |
Choosing and combining techniques | |
Data analysis, interpretation, and presentation | |
Introduction | |
Qualitative and quantitative | |
Simple quantitative analysis | |
Simple qualitative analysis | |
Tools to support data analysis | |
Using theoretical frameworks | |
Presenting the findings | |
The process of interaction design | |
Introduction | |
What is involved in interaction design? | |
Some practical issues | |
Establishing requirements | |
Introduction | |
What, How, and Why? | |
What are requirements? | |
Data gathering for requirements | |
Data analysis, interpretation, and presentation | |
Task description | |
Task analysis | |
Design, prototyping, and construction | |
Introduction | |
Prototyping and construction | |
Conceptual design: moving from requirements to first design | |
Physical design: getting concrete | |
Using scenarios in design | |
Using prototypes in design | |
Support for design | |
Introducing evaluation | |
Introduction | |
The why, what, where, and when of evaluation | |
Types of evaluation | |
Evaluation case studies | |
What did we learn from the case studies? | |
An evaluation framework | |
Introduction | |
DECIDE: A framework to guide evaluation | |
Evaluation Studies: From Controlled to Natural Settings | |
Introduction | |
Usability testing | |
Experiments | |
Field studies | |
Evaluation: Inspections, Analytics and Models | |
Introduction | |
Inspections: heuristic evaluation and walkthroughs | |
Analytics | |
Predictive models | |
Table of Contents provided by Publisher. All Rights Reserved. |
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.