Macromedia Flash 8 : Training from the Source

by
Edition: 1st
Format: Paperback
Pub. Date: 2005-10-18
Publisher(s): Macromedia Press
List Price: $44.99

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Summary

What began life as a simple Web animation tool has evolved into a powerful platform for Web application development-which means that if yours"re serious about developing for the Web, you need to get serious about learning Flash. With its breakthrough motion-graphics capabilities and powerful run-time effects, Flash 8 provides the tools, authoring power, and rich video capabilities you need to provide stunning interactive content. This Macromedia-certified guide provides the key to learning the basics of Flash 8. Through a series of hands-on projects, master trainer James English provides a firm foundation in everything Flash-from graphics, animation, and video to ActionScript fundamentals. Simple step-by-step instructions and tons of screenshots guide you through the process of creating buttons and links, drawing and animating in Flash, formatting text, adding video and sound, loading data, and more-in short, everything you need to develop sophisticated, professional-looking Web sites. A companion CD includes the lesson files needed to complete the bookrs"s projects as well as a trial version of the program itself.

Author Biography

James H. English is the Director of the Learning Center at Motion Over Time in New York City, where he trains people to use Flash, Dreamweaver and pretty much anything Macromedia. He also occasionally consults on development projects for clients past and present. James is also the author of Macromedia Flash MX 2004 Certified Designer Study Guide, from Macromedia Press.

Table of Contents

Introduction xi
Learning the Basics
1(30)
Introducing Flash 8
Looking at the Flash Workspace
Creating Your First Flash 8 Document
Working with Panels
Using the Timeline and Frames
Working with Layers
Setting Your Preferences
Testing an FLA File
Finding Help
Exploring the Project
Creating Graphics
31(38)
Using the Tools Panel
Learning About Fills and Strokes
Using Vector and Bitmap Images
Using Color
Creating Graphics with Drawing Tools
Using Guides, Grids, Coordinates, and Snapping
Creating a New Graphic Symbol
Creating and Using Masks
Adding Strokes
Using the Library
Importing and Optimizing Bitmaps
Importing Vector Drawings
Using Fills and Gradients
Manipulating Graphics
Using Text
69(22)
Using the Text Tool
Understanding Static Text and Device Fonts
Adding Static Text to a Document
Using Embedded Fonts
Looking at Font Properties
Adding a Timeline Effect to a Text Field
Spell Check Your Document
Using Text-Based Components
Understanding Dynamic Text Fields
Creating and Editing Symbols
91(34)
Symbols Explained
Creating and Editing Symbols on the Stage
Looking at Symbols in the Library
Nesting Symbols and Timelines
Revisiting Graphic Symbols
Creating Buttons
Placing the Buttons On the Stage
Creating Text Buttons
Creating an Invisible Button
Creating and Using Movie Clips
Creating the Menu
Creating Movie Clip Buttons
Duplicating Symbols and Adding Symbols to the Stage
Creating Animations
125(32)
Animating Explained
Setting Up for a Motion Tween
Adding the Motion Tweens
Animating Alpha Levels and Size
Animating the Movie Clip Button
Creating a Shape Tween
Creating Frame-by-Frame Animations
Animating Along a Path
Adding Basic Interactivity
157(28)
Making Flash Documents Interactive
Introducing Behaviors
Using a Behavior to Load a JPEG
Using Behaviors to Open a Web Page
Loading an External SWF File with a Component
Introducing Script Assist
Using Actions to Control the Timeline
Creating a Home Button
Removing the Hand Cursor
Making the Movie Clip Button Work
Using the Script Navigator and Pins
Adding Sound and Video
185(26)
Using Sound and Video
Editing Sound and Video
Assuming Responsibility with Your Media
Compression, Codecs, and Plug-ins
Delivering Media Online
File Size Considerations
Importing Sound into a Document
Adding and Customizing Sound
Adding Sound to a Button
Importing Video into Flash
Encoding the Video
Creating Forms Using Components
211(28)
Introducing Forms and Data
Introducing Flash Components
Building the Feedback Form
Using the Button Component
Building a Questionnaire Using Flash
Using the Focus Manager
Learning ActionScript Basics
239(60)
Learning about ActionScript 2.0
Learning About Classes, Methods, and Properties
Looking at Methods and Properties
Learning How to Use Strict Data Typing
Using Code Hints in the Actions Panel
Using Functions and Conditional Statements
Understanding Scope
Using_root,_parent, this, and Levels
Understanding LoadVars
Creating the Reviews Page
Using Events and Handlers
Using Listeners
Adding a Listener to the Reviews Page
Adding Cascading Style Sheet Formatting to the Reviews
Creating the Catalog Pages
Building the Main Catalog
Creating the News Page
Building the Home Page
Animating the Menu
Controlling the Menu's Buttons
Loading and Optimizing Flash Content
299(44)
Optimizing Flash Documents
Organizing Applications and Using Good Practices
Understanding Usability
Optimizing Animation
Making a Background More Efficient with Runtime Bitmap Caching
Understanding Bandwidth and File Size
Considering User Platforms
Loading External Content
Loading Content into the Main Application
Sending Data Out of Flash
Adding the ProgressBar Component
Loading the Tech Bookstore
Testing and Debugging the Tech Bookstore
Publishing Flash Documents
343(20)
Adding Metadata and Publishing SWF Files
Detecting Flash Player
Embedding an SWF File in an HTML Page
Uploading the Tech Bookstore to the Web
Wrapping It All Up
APPENDIX A Installing Extensions
363(6)
Installing Extensions and Components
Adding Commands and Behaviors to Flash
Where to Find Extensions
APPENDIX B Resources
369(8)
Macromedia.com
Tutorial and Resource Sites
Forums
E-mail Lists
Extensions and Fonts
Third-Party Tools and Integration
Related Macromedia Press Books
APPENDIX C Keyboard Shortcuts
377(8)
Index 385

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