Macromedia Flash 8 : A Tutorial Guide

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Edition: 1st
Format: Paperback
Pub. Date: 2005-10-06
Publisher(s): Macromedia Press
List Price: $34.99

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Summary

This guide allows you to learn specific Flash skills step-by-step at your own pace. Choose from among several tutorials to develop the skills that are most appropriate to the Flash projects you are working on at any given time. Each lesson leads you through the workflow for implementing a specific real-world feature or effect in your Flash applications. InMacromedia Flash 8: A Tutorial Guide,learn how to: bull; Navigate the Flash workspace and use common document types bull; Use the Flash drawing tools and create engaging graphic effects bull; Use ActionScript to add interactivity and custom functionality to your documents bull; Connect your Flash projects to external data sources to create data-driven applications Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromediars"s own development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. Wers"ve designed it so that itrs"s easy to annotate as you progress.

Author Biography

Jay  Armstrong and Jen deHaan are members of the staff of the Instructional Media Development team at Macromedia. The Macromedia Instructional Media Development (IMD) team is a group of technical writers, editors, and production engineers who create the technical documentation for all Macromedia products and technologies. Each product has a team of dedicated writers who document the help systems, feature descriptions, and learning paths that Macromedia customers use. Through their years of insider, hands-on product experience, the IMD team is uniquely qualified to bring you these official Macromedia-branded documentation reference guides.

Table of Contents

Introduction 11(2)
Basic Tasks: Create a Document
13(12)
Take a tour of the user interface
14(3)
Change background and Stage size
17(1)
Change your view of the Stage
18(1)
View the Library panel
18(1)
Add graphics to the Stage
19(1)
Add video
19(1)
View object properties
20(1)
Add video control behaviors
20(2)
Use the Movie Explorer to view the document structure
22(1)
Test the document
23(1)
Find help
23(1)
Summary
23(2)
Basic Tasks: Creating a banner, Part 1
25(18)
Examine the completed FLA file
26(3)
Creating a new document
29(1)
Changing document properties
30(3)
Importing graphics
33(3)
Introducing layers and the timeline
36(4)
Test the application
40(1)
Summary
41(2)
Basic Tasks: Creating a banner, Part 2
43(20)
Examine the completed FLA file
44(2)
Adding text
46(3)
Creating a symbol
49(2)
Adding animation to a timeline
51(5)
Creating a button
56(3)
Writing simple actions
59(2)
Test the application
61(1)
Summary
62(1)
Basic Tasks: Creating a banner, Part 3
63(16)
Examine the completed FLA file
65(2)
Considering your audience
67(1)
Checking your publish settings
68(3)
Inserting Flash on a Dreamweaver site
71(2)
Using roundtrip editing
73(1)
Checking for Flash Player
74(2)
Test the application
76(1)
Summary
77(2)
Basic Tasks: Create Accessible Flash Content
79(10)
Set up your workspace
80(1)
Make your document accessible to screen readers
81(1)
Provide a document title and description
81(1)
Provide a title and description for instances
82(1)
Specify that screen readers ignore elements in your document
83(1)
Change static text to dynamic text for accessibility
83(1)
Control the tab order and reading order
84(3)
About testing your document with screen readers
87(1)
Summary
87(2)
Basic Tasks: Work with Layers
89(8)
Set up your workspace
90(1)
Select a layer
91(1)
Hide and show layers
92(1)
Lock a layer
92(1)
Add and name a layer
93(1)
Change the order of layers
93(1)
Organize layers in a folder
94(1)
Add a mask layer
94(1)
Add a guide layer
95(1)
Delete a layer
96(1)
Summary
96(1)
Basic Tasks: Create an Application
97(10)
Set up your workspace
98(1)
Copy input and dynamic text fields
99(1)
Name text fields
99(1)
Add and name a Button component
100(1)
Declare variables and values for the prices
101(1)
Specify values for input text fields
102(1)
Write a function
103(1)
Write an event handler for the component
104(1)
Test your application
105(1)
Summary
105(2)
Basic Tasks: Use Layout Tools
107(10)
Set up your workspace
108(1)
Use guides to align an object
108(1)
Change the Stage size
109(1)
Resize objects to match the Stage size
110(1)
Specify snap alignment settings
111(1)
Align an object using the alignment guides
111(1)
Align objects using the Align panel
112(1)
Snap objects to each other
113(1)
Align objects using the Property inspector
114(1)
Align objects using the grid and arrow keys
115(1)
Summary
115(2)
Basic Tasks: Create Symbols and Instances
117(8)
Set up your workspace
118(1)
About creating symbols
118(1)
Create a graphic symbol
119(1)
Duplicate and modify an instance of a symbol
120(1)
Modify a symbol
121(1)
Create a movie clip symbol
122(1)
Assign an instance name to the movie clip
122(1)
Add an effect to the movie clip
123(1)
Summary
123(2)
Basic Tasks: Add Button Animation and Navigation
125(10)
Set up your workspace
126(1)
Create a button from grouped objects
127(1)
Name a button instance
127(1)
View the hit area by enabling buttons
128(1)
Change the hit area of a button
128(1)
Align buttons
129(1)
Create animation for a button state
130(1)
Add an action to a button
131(1)
Add navigation to a button
132(1)
Test the SWF file
133(1)
Summary
133(2)
Basic Tasks: Create a Presentation with Screens (Flash Professional Only)
135(10)
Set up your workspace
136(1)
View the screen hierarchy and screen Timelines
137(1)
View screen properties
138(1)
Add content to a presentation slide
139(1)
Add screen navigation behaviors to buttons
140(1)
Add and name a slide
141(1)
Select and move slides
141(1)
Add content to a new slide
142(1)
Add transition behaviors
142(1)
Test your presentation
143(1)
Summary
143(2)
Creating Graphics: Draw in Flash
145(8)
Select a shape tool
146(1)
Select options to create a polygon
147(1)
Draw a polygon
147(1)
Rotate the shape
148(1)
Use the cutout feature
148(1)
Transform the shape of your drawing
149(1)
Copy strokes
149(1)
Draw with the Line tool
150(1)
Select and add a different fill color
150(1)
Group the shape
151(1)
Create a logo with the Pen tool
151(1)
Summary
152(1)
Creating Graphics: Create a Timeline Animation
153(8)
Create a motion tween
155(1)
Create a shape tween
156(1)
Copy and paste keyframes in an animation
157(2)
Change the speea of the animation
159(1)
Test the SWF file
160(1)
Summary
160(1)
Creating Graphics: Making Animations with Easing (Flash Professional only)
161(16)
Examine the completed FLA file
163(2)
Open the starter document
165(11)
Test the application
176(1)
Creating Graphics: Applying Gradients
177(16)
Examine the completed FLA file
179(2)
Open the starter document
181(1)
Apply a linear gradient
181(2)
Create a radial gradient
183(3)
Create a transform gradient with a shape
186(1)
Apply the finishing touches
187(4)
Test the application
191(2)
Creating Graphics: Apply Graphic Filters and Blends (Flash Professional Only)
193(6)
Review your task
194(1)
Open the starter document
195(1)
Apply filters and blends
195(4)
Text: Add Text to a Document
199(10)
Set up your workspace
200(1)
Create an expanding-width text block
201(1)
Create a fixed-width text block
202(1)
Edit text and change font attributes
202(1)
Select device fonts
203(1)
Add an input text field
203(1)
Copy a text field
204(1)
Assign instance names to text fields
205(1)
Create a dynamic text field
205(1)
Specify format options
206(1)
View ActionScript for the dynamic text field
207(1)
Test the SWF file
207(1)
Check spelling
208(1)
Summary
208(1)
ActionScript: Use Script Assist mode
209(16)
Examine the completed FLA file
211(2)
Open the starter document
213(1)
Add a script to a button by using Script Assist mode
213(5)
Add frame scripts to the Timeline by using Script Assist mode
218(3)
Add a frame script to the Title movie clip
221(2)
Test the application
223(1)
Summary
223(2)
ActionScript: Add Interactivity
225(10)
Set up your workspace
226(1)
Name button instances
227(1)
Add a scene
227(1)
Move between scenes
228(1)
Control the document with a stop( ) action
228(1)
Link a button to a scene
229(1)
Add navigation to return to Scene 1
229(1)
Play a movie clip
230(3)
Use a behavior to play an MP3 file
233(1)
Test your document
233(1)
Summary
234(1)
ActionScript: Write Scripts
235(10)
Set up your workspace
236(1)
Create an instance of a symbol
236(2)
Name button instances
238(1)
Initialize the document
238(1)
Apply ActionScript syntax
239(1)
Locate ActionScript reference documentation
240(1)
Add comments to ActionScript
240(1)
Write a function for a button
241(1)
Copy and modify a button function
242(1)
Check syntax and test your application
243(1)
Summary
244(1)
ActionScript: Create a Form with Conditional Logic and Send Data
245(10)
Set up your workspace
246(1)
Add an input text field to collect form data
246(1)
Add a Submit button to the form
247(1)
Add an error message
248(1)
Add a confirmation message
249(1)
Add a stop( ) action
249(1)
Add frame labels for navigation
250(1)
Add conditional logic for the Submit button
251(1)
Pass data out of a SWF file
252(1)
Write a function for the Try Again button
253(1)
Test your SWF file
253(1)
Summary
254(1)
ActionScript: Work with Objects and Classes
255(12)
Set up your workspace
256(1)
Learn about classes and object types
256(1)
Create an object from a class
257(2)
Create a custom class
259(3)
Create two objects from the Product class
262(1)
Learn about extending existing classes
263(1)
Extend the MovieClip class to create a new class
264(2)
Summary
266(1)
Data Integration: Overview (Flash Professional Only)
267(2)
Data Integration: Using the Macromedia Tips Web Service (Flash Professional Only)
269(8)
Connect to a public web service
270(2)
Create a user interface and bind the components with the web service
272(5)
Data Integration: Using XML for a Timesheet (Flash Professional Only)
277(10)
Create the user interface
278(8)
Edit the data
286(1)
Data Integration: Using XUpdate to Update the Timesheet (Flash Professional Only)
287
Update the timesheet
288

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