
Wasabi : Affect Simulation for Agents with Believable Interactivity - Volume 319 Dissertations in Artificial Intelligence
by Becker-Asano, ChristianBuy New
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Summary
Table of Contents
Introduction | p. 1 |
Interdisciplinary background | p. 15 |
Psychological background | p. 15 |
Neurobiological and ontogenetical background | p. 47 |
Related work in Affective Computing | p. 61 |
General Emotion Architectures | p. 62 |
Simulating Virtual Humans | p. 68 |
Social robots | p. 76 |
Conceptualization of affect simulation | p. 83 |
A working definition of affective phenomena | p. 83 |
Emotion dynamics and primary emotion simulation | p. 89 |
Secondary emotion simulation | p. 93 |
Connecting feelings and thoughts | p. 97 |
Evaluation of primary emotions | p. 101 |
MAX as a museum guide | p. 101 |
MAX playing Skip-Bo | p. 106 |
Integrating secondary emotions | p. 121 |
The cognition module and Skip-Bo | p. 122 |
The emotion module | p. 140 |
The WASABI architecture's information flow | p. 150 |
Evaluation of secondary emotion simulation | p. 152 |
Resume | p. 159 |
Results | p. 160 |
Discussion and future perspectives | p. 162 |
Bibliography | p. 165 |
Instructions for the card game Skip-Bo | p. 179 |
The questionnaire | p. 183 |
Additional SkipBo Plans | p. 185 |
Further initialization files for secondary emotions | p. 187 |
Table of Contents provided by Blackwell. All Rights Reserved. |
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