3D for iPhone Apps with Blender and SIO2 : Your Guide to Creating 3D Games and More with Open-Source Software
by Mullen, TonyRent Book
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Summary
Author Biography
Table of Contents
| Foreword | |
| Introduction | |
| Getting Started with 3D Development for the iPhone | |
| Getting Started | |
| Getting the Software | |
| Setting Up Your Development Environment | |
| Introducing Graphics Programming in SIO2 | |
| The SIO2 Template | |
| A Simple OpenGL Demo | |
| Introduction to Interactivity | |
| The Complete Code | |
| Saying Hello to the Blender/SIO2/iPhone World | |
| The Blender/SIO2/Xcode Workflow | |
| An Overview of SIO2 | |
| Hello 3D World! Creating Your World in Blender | |
| Exporting to the SIO2 File Format | |
| Going Mobile with SIO2 | |
| Initializing SIO2 and Loading Assets | |
| Rendering | |
| Touch Screen Interaction | |
| The Complete Code | |
| Extending Interactive Feedback with Picking and Text | |
| Object Picking | |
| Working with Text and Fonts | |
| Using Multi-touch Functionality | |
| Packaging Your App | |
| The Complete Code | |
| Creating an Immersive Environment in SIO2 | |
| Modeling the Ground and the Sky | |
| Creating an Immersive Environment in SIO2 | |
| Exploring the Environment with a Moving Camera | |
| The Complete Code | |
| Props and Physical Objects | |
| Texture Face Objects and Transparency | |
| Fast Foliage with Billboards | |
| Physics for Interactive Objects | |
| Pseudo-instancing for Efficient Object Handling | |
| Working with Low-Poly Collision Maps | |
| The Complete Code | |
| Animating a Character | |
| Animating a Character in Blender | |
| Getting Action in SIO2 | |
| Taking a Walk | |
| Quick and Dirty Real-Time Shadows | |
| The Complete Code | |
| Working with Widgets | |
| Making a Splash with Widgets | |
| Creating Active Widgets in SIO2 | |
| The Complete Code | |
| Blender Basics | |
| Interface and Navigation | |
| Modeling | |
| Materials and Textures | |
| Animation 250 | |
| Key Concepts for Graphics Programming | |
| Coordinate Systems, Matrices, and Transformations | |
| Transformations by Matrix Multiplication | |
| Matrices and OpenGL | |
| SIO2 Reference | |
| SIO2 Learning Resources | |
| The .sio2 File Format | |
| SIO2 Flag Values | |
| SIO2 Functions | |
| Index | |
| Table of Contents provided by Publisher. All Rights Reserved. |
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