The Game Production Handbook

by Chandler, Heather Maxwell
Edition: 2nd
Format: Hardcover
Pub. Date: 2008-08-08
Publisher(s): Infinity Science Pr Llc
List Price: $100.95

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Summary

The Game Production Handbook, Second Edition will present information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release will be covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who will discuss insider knowledge and real world examples of what works and what doesnrs"t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. The book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit will be available for use as a textbook.

Table of Contents

General Production Overviewp. 1
Game Production Overviewp. 3
Roles on the Teamp. 17
Project Management Methodsp. 41
Business Informationp. 59
Legal Informationp. 61
Developer and Publisher Relationshipsp. 73
Managing Peoplep. 91
Hiring and Retaining Talentp. 93
7 Teamsp. 107
8 Effective Communicationp. 133
Technical Productionp. 143
Massively Multiplayer Online Gamesp. 145
Voiceoverp. 157
Musicp. 183
Motion Capturep. 195
Marketing and Public Relationsp. 205
Pre-Productionp. 217
Game Conceptp. 219
Game Requirementsp. 241
Game Planp. 261
Productionp. 293
Production Cyclep. 295
Production Techniquesp. 305
Making Buildsp. 323
Software Ratingsp. 331
Localizationp. 343
Testingp. 359
Testingp. 361
Code Releasingp. 375
Post-Productionp. 381
Postmortemsp. 383
Closing Kitsp. 391
Case Study - Game Production Cyclep. 401
Glossaryp. 453
Resourcesp. 457
Biographiesp. 461
About the CD-ROMp. 471
Indexp. 473
Table of Contents provided by Blackwell. All Rights Reserved.

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