
Interaction Design: Beyond Human-Computer Interaction, 2nd Edition
by Helen Sharp (Open University, UK); Yvonne Rogers (Open University); Jenny Preece (University of Maryland, USA)Rent Textbook
New Textbook
We're Sorry
Sold Out
Used Textbook
We're Sorry
Sold Out
eTextbook
We're Sorry
Not Available
How Marketplace Works:
- This item is offered by an independent seller and not shipped from our warehouse
- Item details like edition and cover design may differ from our description; see seller's comments before ordering.
- Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
- Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
- Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.
Summary
Author Biography
Jenny Preece: Professor of Information Systems at UMBC, Regular keynote and invited speaker at SIGCHI and other conferences, prolific author and commentator. Her research focuses on online communities and social computing.
Yvonne Rogers: Professor of Informatics and Cognitive Science at Indianna University and teaches mainly in the areas of HCI, CSCW, ubiquitous computing. Her research focuses on augmenting and extending everyday learning and work activities with interactive activities that move “beyond the desktop”.
Table of Contents
What is interaction design? | |
Introduction | |
Good and poor design | |
What is interaction design? | |
The user experience | |
The process of interaction design | |
Interaction design and the user experience | |
Interview with Gitta Salomon | |
Understanding and conceptualizing interaction | |
Introduction | |
Understanding the problem space | |
Conceptualizing the design space | |
Theories, models and frameworks | |
Interview with Terry Winograd | |
Understanding users | |
Introduction | |
What is cognition? | |
Applying knowledge from the physical world to the digital world | |
Conceptual frameworks for cognition | |
Designing for collaboration and communication | |
Introduction | |
Social mechanisms in communication and collaboration | |
Technology-mediated social phenomena | |
Interview with Abigail Sellen | |
Affective aspects | |
Introduction | |
What are affective aspects? | |
Expressive interfaces and positive emotions | |
Frustrating interfaces and negative emotions | |
Persuasive technologies | |
Anthropomorphism | |
Interface agents, virtual pets and interactive toys | |
Models of emotion and pleasure | |
Interfaces and interactions | |
Introduction | |
Paradigms | |
Interface types | |
Which interface? | |
Data Gathering | |
Introduction | |
Four key issues | |
Data recording | |
Interviews | |
Questionnaires | |
Observation | |
Choosing and combining techniques | |
Interview with Sara Bly | |
Data analysis, interpretation and presentation | |
Introduction | |
Qualitative and quantitative | |
Simple quantitative analysis | |
Simple qualitative analysis | |
Using Theoretical Frameworks | |
Tools to support analysis | |
Presenting your findings | |
The process of interaction design | |
Introduction | |
What is involved in interaction design? | |
Some practical issues | |
Lifecycle models: showing how the activities are related | |
Interview with Gillian Crampton Smith | |
Identifying needs and establishing requirements | |
Introduction | |
What, how, and why? | |
What are requirements? | |
Data gathering for requirements | |
Data analysis | |
Task description | |
Task analysis | |
Interview with Suzanne Robertson | |
Design, prototyping and construction | |
Introduction | |
Prototyping and construction | |
Conceptual design: moving from requirements to first design | |
Physical design: getting concrete | |
Using scenarios in design | |
Using prototypes in design.Tool support | |
Interview with Karen Holtzblatt | |
Introducing evaluation | |
Introduction | |
The why, what,, where and when of evaluation | |
The language used to describe evaluation | |
Evaluation approaches and methods | |
Evaluation studies | |
What did we learn from the case studies? | |
An evaluation framework | |
Introduction | |
D E C I D E: A framework to guide evaluation | |
Usability testing and field studies | |
Introduction | |
Usability testing | |
Usability testing of a large website | |
Conducting experiments | |
Field studies | |
Interview with Ben Shneiderman | |
Analytical evaluation | |
Introduction | |
Inspections: heuristic evaluation | |
Inspections: walkthroughs | |
Predictive models | |
Interview with Jakob Nielsen | |
Table of Contents provided by Publisher. All Rights Reserved. |
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.